Every Tequatl mega event

02 Sep 14 @ 8:56 am  —  via + org  —  reblog

So I made a new charr and he’s a huge grump and I love him


So I made a new charr and he’s a huge grump and I love him

01 Sep 14 @ 2:14 am  —  via + org  —  reblog
So Let’s Talk Commanders

When you aren’t a commander, it’s pretty easy to judge whether or not the commander you’re following has a relatively decent grasp on what they’re doing, or if they don’t. And I’m not going to say that people are wrong to make these opinions or judgements; we all do it.

Even me.

But having actually been a commander in Edge of the Mists now, a place that’s probably the most rife place to see commanders either euphorically loved or utterly hated by the vocal minority (the majority don’t seem to care) I think I want to do a mechanics post about commanders, the opinions we make of them, and why if you haven’t been a commander… your opinion probably doesn’t consider the whole story.

Map Awareness:commanders need it in spades, and the chances are that when you’re judging a commander for poor pathing, you yourself haven’t been paying any attention to the map.

The reality is that unless you actively pay attention to your map and mini map during and after every point capture, you are not having the same level of map awareness as a commander trying hard to do their best. When you’re following the commander, you’re not often worrying about where you’re going to be going next. Scouts have better map awareness in that they aren’t capping points, but they’re still not paying attention to the mini map more than they are observing the surroundings they’re scouting. What I learned, even from only one and a half hours of being a commander, is that you’re viewing your map much more often, and your mini map is scrolled out as far as possible.

Decision Making: commanders trying to do a decent job are actually making more decisions than you probably give them credit for when you follow them. They’re trying to weigh up the best routes, trying to work out where other zergs are and where they might go, and whether or not they should fight if they come across an enemy. When you’re following, you don’t often make these decisions yourself or even contemplate them; this gives you the ability of hindsight if a decision goes wrong. Don’t worry, I’m not saying this is always bad or that a commander is always right; sometimes, commanders do make poor decisions and fight fights where they shouldn’t, or happen to go the wrong way. But what I didn’t realise until I sat down and commanded was that, when you have 20/30 people on your tag expecting you to get them W/EXP and karma and maybe even lootbags, there’s a whole new pressure to those decisions, as well as a whole new time limit.

Defending and Fighting: one thing I noticed very quickly in EoTM is that… people don’t listen very well. As a player, when you see an enemy zerg, the urge is to either run, or get lootbags. Your own positioning isn’t critical to anybody but yourself and your own life.

As a commander, your position decides the outcome. Where you stack, when you stack and how deep you chase and push makes a big impact on how successful you are. Now some fights you just can’t win, it’s true, but if players listened to the orders they were given (on the assumption your commander is keeping you well informed) I think fights would swing very differently.

I’m really proud that my zerg never wiped once in the fights we had; we had one large fight outside of Frostreach keep on the bridge, where everybody stacked nicely and we got a great push. We had one great fight that went super well after we took Badlands keep, where the FR zerg decided to move underneath the main BL areas and ran, and we pushed them out of it and stomped them at the Mechanic. But I did make one “bad” call; at Bell Tower, FR defending with arrow carts that we couldn’t reach. Realistically, I should have pulled my zerg off as soon as the AC started hitting us, and gone around to try Forge instead. Instead, I had the zerg remain at Bell Tower, killing off FR who fell until eventually the FR zerg was forced back and we could cap Bell Tower, and then we moved on to Inferno’s Needle. In hindsight, I can say that I made a bad call.

At the time, I wanted to rally up my zerg and not leave them all lying dead on the ground, as we had a decent PPT and nothing in the green area we could go recap. I’m sure that many people were frustrated during the Bell Tower fight and could see at that time that I’d made a bad call; therein lies the difference.

Overall, being a commander was super fun! Nobody gave me hate, everybody seemed pretty understanding about the fact I had never tagged in EotM before, I had a shockingly large zerg for saying it was my first time commanding, and at times we had a great PPT of 150 or higher. I’m happy with what I accomplished, even if I did eventually bow down because my nerves niggled at me too much, and I’m really thankful for my friends who also stuck with me and reassured me that I’d done a good job (and who also reassured me that they’d had a lot of fun!) I think my challenge for next time is to worry less about the peer pressure and just accept that… hey, GW2 is a game and EotM is a karma train. You get good commanders, you get bad ones, but really if I don’t focus on having fun and trying to make it fun, nobody else will enjoy it, either!

Lead by example after all, right?

And to all non-commanders out there who love to shit on every dorito that makes a mistake whenever you die or feel like you aren’t going fast enough; I understand it can be frustrating when you feel like you’re being lead by a trash commander who has no idea what they’re doing. But maybe appreciate the commanders that make an effort to do their best, and appreciate that commanding is actually much more complex than we really give it credit for when we’re just following.

29 Aug 14 @ 8:25 pm  —  reblog
Commander Felidae on the Job!

I just wanted to make a post before I went to bed saying thanks to madkingthorn and some other friends for being super supportive after I spent an hour and a half or so tagged up in EoTM for the first time. I was working the night shift of EoTM, straight up after reset so it was a pretty decent sized zerg.

I probably made a few rookie mistakes, like backtracking a couple of times and not being wholly decisive, but overall I think I did okay. Everybody was really friendly and stuck with me for (most) of my decisions and we didn’t actually wipe once, even though we got into a few clashes with FR and BL! We did have an interesting fight at Bell Tower however, as FR had AC on the top and it looked like it’d be a sure wipe, but we managed to somehow hang in there and revive a lot of the people, and cap bell tower as well! We had to back off then though, since it wasn’t worth fighting the defending FR to try get into their keep and go to Shrine.

Things to improve for next time: better map awareness, less worry about messing up and more decisive choices!

Also a really big thanks as well to gamzeemakara for taking over for me when my nerves couldn’t quite take it any more and then letting me follow them around in their party along with petitewerewolf! I definitely had a lot of fun with the pair of you (and totally have a new commander senpai now like srsly, the most fun I’ve had in EotM ever with them and would gladly do it again, 10/10



29 Aug 14 @ 9:02 am  —  reblog

I actually made use of my commander tag in EotM for like one and a half hours on the night shift crew and everybody was really nice and asdklkdfweud gonna make a better post about this later

29 Aug 14 @ 8:56 am  —  reblog

My friend who plays Chinese GW2 sent me this gif. ovo


My friend who plays Chinese GW2 sent me this gif. ovo

28 Aug 14 @ 6:27 pm  —  via + org  —  reblog
RPers: Reblog if you are 18 or older
27 Aug 14 @ 5:07 pm  —  via + org  —  reblog
2nd Anniversary EU party?

Would anybody be interested in attending an EU tumblr community party celebrating two years of GW2? It’s been over a year since the last party and I’m feeling sads and like we need another!

26 Aug 14 @ 4:19 am  —  reblog

Ears up, soldiers! Your new commander has arrived.

No but in reality I have no idea how to use this god damn Dorito whatsoever, I just wanted to have it before the price went up. One day I’ll be commanding! … One day.

Ears up, soldiers! Your new commander has arrived.

No but in reality I have no idea how to use this god damn Dorito whatsoever, I just wanted to have it before the price went up. One day I’ll be commanding! … One day.

26 Aug 14 @ 2:55 am  —  reblog




Or, if it pleases you, go to any of these other links that will tell you the same god damn thing.

Useful, but there’s additional context in the GW2-verse.  A Duke/Duchess (or in our case a Grand Duchess) certainly outranks a Baron, but Courtier roleplayers should also keep in mind that higher-ranked titles make you probably part of the Retinue.  I didn’t know this back when I first started out and accidentally made a character a way higher rank than I’d originally intended…  Being part of the Retinue means your character’s probably personally interacted with Faolain at some point, so if you prefer to avoid that implication, best to stick with a rank of Knight or lower.

Higher rank than knight does equal retinue yes. Because Faolain is both an npc and currently her location is unknown, most nmc rpers have rank determined in their own Court or circle. There were be no promotions over knight, period, if retinue had to interact with Faolain as it seems even the Court doesn’t know where she fucked off to. So say your character is to be promoted to Baron, usually it’s just said that the Duke (or whoever is highest ranking at the time) is the one determining they are worthy of the rank while their superior (Faolain) is mia. It’s not the most strictly canon thing I suppose but there’s not much nmc rpers can do about their leader being missing. It’s hard to allow for a progression up in a Court otherwise. Though if your retinue belongs to the Arbor when they were promoted, then it is more than likely that your character has interacted with Faolain to gain that promotion.

Reblogging for commentary.

NMC roleplayers are in a really nasty situation when it comes to their ranks, because Faolain is canonically gone and nobody has any real idea where she has gone to. (At this point, with Mordremoth active and some super secret that Caithe, her lover, apparently has, she might very well be dead and we just don’t know it.)

Beyond this, it’s also already canon that her three top lieutenants were already fighting for Faolain’s position as Court superior.This means that, canonically, the Court is actually in some state of great disarray. Therefore, I think it’s only fair to give the NMC roleplayers leeway and let them hold ranks and titles within their own personal circles. Not every circle, or “den” I suppose, would get along with others. Other circles might form alliances.

Since backstabbing, manipulation and outright lying are tactics used by Faolain’s top agents to try and basically usurp Faolain’s position and reach the Nightmare Tree with Faolain gone, it’s safe to say that separate “dens” or circles of Courtiers will have probably started to promote themselves beyond the rank of simply Knight, be that based on holding challenges amongst one another, or be that simply by one sylvari proclaiming himself Baron/Duke (Baroness/Duchess) over his/her own specific following of the Court.

If we had any canon information of Faolain’s whereabouts, then I would agree with you that holding any rank above Knight would be problematic. But the fact of the matter is she’s MIA and it wouldn’t be beyond some Courtiers to assume her dead and for others to not care either way. Power is power is power; when a void appears, the power hungry will most certainly move to fill it.

25 Aug 14 @ 11:58 pm  —  via + org  —  reblog